SLOs and budgets
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    Reliability: SLIs, SLOs and error budgets: the 60-second story

    Reliability

    A tiffin service aims to get 99 in 100 lunches right.

    Right box, still warm, by 1:15 pm. The other 1%, 300 lunches a month, she spends on purpose: trying a faster route.

    Up, or reliable?

    Bad: Count uptime

    A wallet API answers 200 OK with a balance ten minutes stale. Still “up”.

    Good: Count good ÷ valid events

    Right, fast enough, as users felt it. Health checks aren’t valid events.

    You run out of budget long before you owe credits.

    Pay API: measured SLI 99.97%, SLO 99.95%, SLA 99.9% with credits. The gap from SLO to 100% is the error budget.

    Why not 100%?

    1. Users can’t tell 99.99% from 99.999% on their phones
    2. It forbids change, behind roughly 70% of Google’s outages
    3. Each nine costs more than the last
    4. Overachieve, and teams assume you never fail

    43.2

    full-outage minutes per 30 days at 99.9%

    Or 50,000 failed requests in 50 million. A 10-minute outage spends 23%; at a 9 pm peak, 69%.

    Three incidents empty the budget by day 21. Without a consequence, it’s just a KPI.

    What makes it bite

    A signed policy: freeze all but P0 and security fixes until you’re back within SLO.

    Burn rate: how fast you’re spending the budget

    Error rate ÷ (1 − SLO). At 99.9%, 0.1% errors is 1× and lasts 30 days; a total outage is 1,000×, gone in 43 minutes.

    Bad: Error rate over 0.1%

    Pages on blips. Add for: 1h and an outage burns 139% first.

    Good: Burn rate, two windows

    Page when 1 hour and 5 minutes both top 14.4×. Clears after the fix.

    Remember

    Measure what users feel as good ÷ valid events. Spend 1 − SLO on change, freeze when it’s gone, and page on burn rate, not blips.